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- property nCurMemb, nOtMemb
-
- on beginSprite me
- set nCurMemb to the memberNum of sprite the spriteNum of me
- set nOtMemb to nCurMemb + 2
- set the memberNum of sprite the spriteNum of me to nOtMemb
- set the visible of sprite the spriteNum of me to 0
- end
-
- on endSprite me
- set the memberNum of sprite the spriteNum of me to nCurMemb
- set the visible of sprite the spriteNum of me to 1
- end
-
- on SetVis me, lVis
- if lVis then
- set the memberNum of sprite the spriteNum of me to nCurMemb
- set the ink of sprite the spriteNum of me to 8
- else
- set the memberNum of sprite the spriteNum of me to nOtMemb
- set the ink of sprite the spriteNum of me to 8
- delay(2 * 60)
- end if
- set the visible of sprite the spriteNum of me to lVis
- end
-
- on getPropertyDescriptionList
- end
-